fix minimap md5 generation for single digit tile index
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@@ -1773,7 +1773,7 @@ bool WorldRender::saveMinimap(TileIndex const& tile_idx, MinimapRenderSettings*
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std::string map_name = gMapDB.getByID(_world->mapIndex._map_id).getString(MapDB::InternalName);
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auto sstream = std::stringstream();
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sstream << map_name << "\\map" << std::setfill('0') << std::setw(2) << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp";
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sstream << map_name << "\\map" << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp";
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std::string tilename_left = sstream.str();
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_world->mapIndex._minimap_md5translate[map_name][tilename_left] = tex_name;
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