fix minimap md5 generation for single digit tile index

This commit is contained in:
T1ti
2024-07-17 04:17:07 +02:00
parent e90a1f1df4
commit 60e5ebcb2c

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@@ -1773,7 +1773,7 @@ bool WorldRender::saveMinimap(TileIndex const& tile_idx, MinimapRenderSettings*
std::string map_name = gMapDB.getByID(_world->mapIndex._map_id).getString(MapDB::InternalName);
auto sstream = std::stringstream();
sstream << map_name << "\\map" << std::setfill('0') << std::setw(2) << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp";
sstream << map_name << "\\map" << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp";
std::string tilename_left = sstream.str();
_world->mapIndex._minimap_md5translate[map_name][tilename_left] = tex_name;