Merge branch 'ground_effects_editor' of https://gitlab.com/T1ti/noggit-red into ground_effects_editor

This commit is contained in:
T1ti
2024-07-06 22:16:02 +02:00
7 changed files with 960 additions and 997 deletions

View File

@@ -28,6 +28,7 @@
#include <noggit/ui/TerrainTool.hpp>
#include <noggit/ui/texture_swapper.hpp>
#include <noggit/ui/texturing_tool.hpp>
#include <noggit/ui/GroundEffectsTool.hpp>
#include <noggit/ui/hole_tool.hpp>
#include <noggit/ui/texture_palette_small.hpp>
#include <noggit/ui/MinimapCreator.hpp>
@@ -5994,7 +5995,7 @@ QWidget* MapView::getActiveStampModeItem()
return nullptr;
}
Noggit::Ui::ground_effect_tool* MapView::getGroundEffectsTool()
Noggit::Ui::GroundEffectsTool* MapView::getGroundEffectsTool()
{
return texturingTool->getGroundEffectsTool();
}

View File

@@ -93,7 +93,7 @@ namespace Noggit
class hole_tool;
struct tileset_chooser;
class ObjectPalette;
class ground_effect_tool;
class GroundEffectsTool;
}
}
@@ -308,7 +308,7 @@ public:
Noggit::Ui::flatten_blur_tool* getFlattenTool() { return flattenTool; };
[[nodiscard]]
Noggit::Ui::ground_effect_tool* getGroundEffectsTool();
Noggit::Ui::GroundEffectsTool* getGroundEffectsTool();
[[nodiscard]]
Noggit::NoggitRenderContext getRenderContext() { return _context; };

View File

@@ -0,0 +1,764 @@
#include <noggit/ui/GroundEffectsTool.hpp>
#include <noggit/ui/texturing_tool.hpp>
#include <noggit/ui/FontAwesome.hpp>
#include <noggit/ui/Checkbox.hpp>
#include <noggit/ui/CurrentTexture.h>
#include <noggit/ui/texture_swapper.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/tool_enums.hpp>
#include <noggit/Misc.h>
#include <noggit/World.h>
#include <noggit/DBC.h>
#include <util/qt/overload.hpp>
#include <QFormLayout>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include <QFileInfo>
namespace Noggit
{
namespace Ui
{
GroundEffectsTool::GroundEffectsTool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent)
: QWidget(parent, Qt::Window), _texturing_tool(texturing_tool), _map_view(map_view)
{
setWindowTitle("Ground Effects Tool");
setMinimumSize(750, 600);
setWindowFlags(Qt::Tool | Qt::WindowStaysOnTopHint);
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
QHBoxLayout* main_layout = new QHBoxLayout(this);
QVBoxLayout* left_side_layout = new QVBoxLayout(this);
QVBoxLayout* right_side_layout = new QVBoxLayout(this);
main_layout->addLayout(left_side_layout);
main_layout->addLayout(right_side_layout);
// Render modes.
{
_render_group_box = new QGroupBox("Render Mode", this);
_render_group_box->setCheckable(true);
_render_group_box->setChecked(true);
left_side_layout->addWidget(_render_group_box);
auto render_layout(new QGridLayout(_render_group_box));
_render_group_box->setLayout(render_layout);
_render_type_group = new QButtonGroup(_render_group_box);
_render_active_sets = new QRadioButton("Effect Id/Set", this);
_render_active_sets->setToolTip("Render all the loaded effect sets for this texture in matching colors");
_render_type_group->addButton(_render_active_sets);
render_layout->addWidget(_render_active_sets, 0, 0);
_render_exclusion_map = new QRadioButton("Doodads Disabled", this);
_render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
_render_type_group->addButton(_render_exclusion_map);
render_layout->addWidget(_render_exclusion_map, 0, 1);
// If chunk contains Texture/Effect : Render as green or red if the effect layer is active or not.
_render_placement_map = new QRadioButton("Selected Texture state", this);
_render_placement_map->setToolTip("Render chunk unit as red if texture is present in the chunk and NOT the current \
active layer, render as green if it's active. \nThis defines which of the 4 textures' set is currently active,\
this is determined by which has the highest opacity.");
_render_type_group->addButton(_render_placement_map);
render_layout->addWidget(_render_placement_map, 1, 0);
_render_active_sets->setChecked(true);
}
_chkbox_merge_duplicates = new QCheckBox("Ignore duplicates", this);
_chkbox_merge_duplicates->setChecked(true);
left_side_layout->addWidget(_chkbox_merge_duplicates);
auto button_scan_adt = new QPushButton("Scan for sets in curr tile", this);
left_side_layout->addWidget(button_scan_adt);
auto button_scan_adt_loaded = new QPushButton("Scan for sets in loaded Tiles", this);
left_side_layout->addWidget(button_scan_adt_loaded);
// Selection.
auto selection_group = new QGroupBox("Effect Set Selection", this);
selection_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
left_side_layout->addWidget(selection_group);
auto selection_layout(new QVBoxLayout(selection_group));
selection_group->setLayout(selection_layout);
auto button_create_new = new QPushButton("Create New", this);
selection_layout->addWidget(button_create_new);
auto _cbbox_effect_sets = new QComboBox(this);
_cbbox_effect_sets->addItem("Noggit Default");
_cbbox_effect_sets->setItemData(0, QVariant(0)); // index = _cbbox_effect_sets->count()
selection_layout->addWidget(_cbbox_effect_sets);
_effect_sets_list = new QListWidget(this);
selection_layout->addWidget(_effect_sets_list);
_effect_sets_list->setViewMode(QListView::ListMode);
_effect_sets_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
_effect_sets_list->setSelectionBehavior(QAbstractItemView::SelectItems);
_effect_sets_list->setUniformItemSizes(true);
_effect_sets_list->setFixedHeight(160);
_effect_sets_list->setIconSize(QSize(20, 20));
// Effect settings.
{
auto settings_group = new QGroupBox("Selected Set Settings", this);
settings_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
right_side_layout->addWidget(settings_group);
auto settings_layout(new QFormLayout(settings_group));
settings_group->setLayout(settings_layout);
auto set_help_label = new QLabel("A ground Effect Set contains up to 4 different doodads.\nTerrain Type is used for footprints and sounds.");
settings_layout->addRow(set_help_label);
_object_list = new QListWidget(this);
_object_list->setItemAlignment(Qt::AlignCenter);
_object_list->setViewMode(QListView::IconMode);
_object_list->setWrapping(false);
_object_list->setIconSize(QSize(100, 100));
_object_list->setFlow(QListWidget::LeftToRight);
_object_list->setSelectionMode(QAbstractItemView::SingleSelection);
_object_list->setAcceptDrops(false);
_object_list->setMovement(QListView::Movement::Static);
_object_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_object_list->setFixedWidth(_object_list->iconSize().width() * 4 + 40); // padding-right: 10px * 4
_object_list->setFixedHeight(_object_list->iconSize().height() + 20);
settings_layout->addRow(_object_list);
for (int i = 0; i < 4; i++)
{
QListWidgetItem* list_item = new QListWidgetItem(_object_list);
list_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
list_item->setText(STRING_EMPTY_DISPLAY);
list_item->setToolTip("");
_object_list->addItem(list_item);
}
_weight_list = new QListWidget(this);
_weight_list->setItemAlignment(Qt::AlignLeft | Qt::AlignTop);
_weight_list->setFlow(QListWidget::LeftToRight);
_weight_list->setMovement(QListView::Movement::Static);
_weight_list->setSelectionMode(QAbstractItemView::NoSelection);
_weight_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_weight_list->setMinimumWidth(450);
_weight_list->setFixedHeight(120);
_weight_list->setVisible(true);
QString styleSheet = "QListWidget::item { padding-right: 6px; border: 1px solid darkGray;}";
_weight_list->setStyleSheet(styleSheet);
settings_layout->addRow(_weight_list);
_preview_renderer = new Tools::PreviewRenderer(_object_list->iconSize().width(),
_object_list->iconSize().height(),
Noggit::NoggitRenderContext::GROUND_EFFECT_PREVIEW, this);
_preview_renderer->setVisible(false);
// Initialize renderer.
_preview_renderer->setModelOffscreen("world/wmo/azeroth/buildings/human_farm/farm.wmo");
_preview_renderer->renderToPixmap();
// Disable this if no active doodad.
// Density: 0 → 8. > 24 → 24. This value is for the amount of doodads and on higher values for coverage.
// Till an amount of around 24 it just increases the amount.After this the doodads begin to group.
// In WOTLK, only 4 entries out of 25k use more than 20.In retail only 5 use more than 25. 16 or less seems standard
// TODO : If we end up limiting, a slider could be more apropriate.
_spinbox_doodads_amount = new QSpinBox(this);
_spinbox_doodads_amount->setRange(0, 24);
_spinbox_doodads_amount->setValue(8);
settings_layout->addRow("Doodads amount : ", _spinbox_doodads_amount);
_cbbox_terrain_type = new QComboBox(this);
settings_layout->addRow("Terrain Type", _cbbox_terrain_type);
for (auto it = gTerrainTypeDB.begin(); it != gTerrainTypeDB.end(); ++it)
{
auto terrain_type_record = *it;
_cbbox_terrain_type->addItem(QString(terrain_type_record.getString(TerrainTypeDB::TerrainDesc)));
_cbbox_terrain_type->setItemData(_cbbox_terrain_type->count(), QVariant(terrain_type_record.getUInt(TerrainTypeDB::TerrainId)));
}
auto button_save_settings = new QPushButton("Save Set", this);
settings_layout->addRow(button_save_settings);
button_save_settings->setBaseSize(button_save_settings->size() / 2.0);
}
// Apply group.
auto apply_group = new QGroupBox("Apply Ground Effect", this);
right_side_layout->addWidget(apply_group);
auto apply_layout(new QVBoxLayout(apply_group));
apply_group->setLayout(apply_layout);
// Generate modes.
{
auto buttons_layout(new QGridLayout(this));
apply_layout->addLayout(buttons_layout);
auto generate_type_group = new QButtonGroup(apply_group);
auto generate_effect_zone = new QRadioButton("Current Zone", this);
generate_type_group->addButton(generate_effect_zone);
buttons_layout->addWidget(generate_effect_zone, 0, 0);
auto generate_effect_area = new QRadioButton("Current Area (Subzone)", this);
generate_type_group->addButton(generate_effect_area);
buttons_layout->addWidget(generate_effect_area, 0, 1);
auto generate_effect_adt = new QRadioButton("Current ADT (Tile)", this);
generate_type_group->addButton(generate_effect_adt);
buttons_layout->addWidget(generate_effect_adt, 1, 0);
auto generate_effect_global = new QRadioButton("Global (Entire Map)", this);
generate_type_group->addButton(generate_effect_global);
buttons_layout->addWidget(generate_effect_global, 1, 1);
generate_effect_zone->setChecked(true);
generate_effect_zone->setAutoExclusive(true);
}
_apply_override_cb = new QCheckBox("Override", this);
_apply_override_cb->setToolTip("If the texture already had a ground effect, replace it.");
_apply_override_cb->setChecked(true);
apply_layout->addWidget(_apply_override_cb);
auto button_generate = new QPushButton("Apply to Texture", this);
apply_layout->addWidget(button_generate);
// Brush modes.
{
_brush_grup_box = new QGroupBox("Brush Mode", this);
_brush_grup_box->setCheckable(true);
_brush_grup_box->setChecked(false);
left_side_layout->addWidget(_brush_grup_box);
QVBoxLayout* brush_layout = new QVBoxLayout(_brush_grup_box);
_brush_grup_box->setLayout(brush_layout);
QHBoxLayout* brush_buttons_layout = new QHBoxLayout(_brush_grup_box);
brush_layout->addLayout(brush_buttons_layout);
_brush_type_group = new QButtonGroup(_brush_grup_box);
_paint_effect = new QRadioButton("Paint Effect", this);
_brush_type_group->addButton(_paint_effect);
brush_buttons_layout->addWidget(_paint_effect);
_paint_exclusion = new QRadioButton("Paint Exclusion", this);
_brush_type_group->addButton(_paint_exclusion);
brush_buttons_layout->addWidget(_paint_exclusion);
_paint_effect->setChecked(true);
_paint_effect->setAutoExclusive(true);
brush_layout->addWidget(new QLabel("Radius:", _brush_grup_box));
_effect_radius_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(_brush_grup_box);
_effect_radius_slider->setPrefix("");
_effect_radius_slider->setRange(0, 1000);
_effect_radius_slider->setDecimals(2);
_effect_radius_slider->setValue(_texturing_tool->texture_brush().getRadius());
brush_layout->addWidget(_effect_radius_slider);
}
left_side_layout->addSpacerItem(new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding));
connect(_render_group_box, &QGroupBox::clicked,
[this](bool checked)
{
// Checks if it is checked.
updateTerrainUniformParams();
});
connect(_render_active_sets, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_placement_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_exclusion_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
// Get list of ground effect id this texture uses in this ADT.
connect(button_scan_adt, &QPushButton::clicked
, [=]()
{
_loaded_effects.clear();
scanTileForEffects(TileIndex(_map_view->getCamera()->position));
updateSetsList();
}
);
connect(button_scan_adt_loaded, &QPushButton::clicked
, [=]()
{
_loaded_effects.clear();
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
scanTileForEffects(TileIndex(tile->index));
}
updateSetsList();
}
);
connect(_cbbox_effect_sets, qOverload<int>(&QComboBox::currentIndexChanged)
, [=](int index)
{
// unsigned int effect_id = _cbbox_effect_sets->currentData().toUInt();
// TODO
// if (effect_id)
if (_loaded_effects.empty() || !_cbbox_effect_sets->count() || index == -1)
{
return;
}
auto effect = _loaded_effects[index];
setActiveGroundEffect(effect);
QPalette pal = _cbbox_effect_sets->palette();
pal.setColor(_cbbox_effect_sets->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
_cbbox_effect_sets->setPalette(pal);
});
QObject::connect(_effect_sets_list, &QListWidget::itemClicked
, [this](QListWidgetItem* item)
{
int index = _effect_sets_list->currentIndex().row();
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
{
return;
}
setActiveGroundEffect(effect.value());
// _cbbox_effect_sets->setStyleSheet
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
// _effect_sets_list->setPalette(pal);
});
// TODO fix this shit
// for (int i = 0; i < 4; i++)
// {
// connect(_button_effect_doodad[i], &QPushButton::clicked
// , [=]()
// {
// active_doodad_widget = i;
// _map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
// _map_view->getAssetBrowser()->setVisible(true);
// }
// );
// }
connect(_object_list, &QListWidget::itemClicked, this, [=](QListWidgetItem* item)
{
_map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
_map_view->getAssetBrowser()->setVisible(true);
}
);
}
void GroundEffectsTool::updateTerrainUniformParams()
{
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay != render_active_sets_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = render_active_sets_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay != render_placement_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = render_placement_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay != render_exclusion_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = render_exclusion_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
}
void GroundEffectsTool::scanTileForEffects(TileIndex tile_index)
{
std::string active_texture = _texturing_tool->_current_texture->filename();
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
{
return;
}
// could use a map to store number of users.
// std::unordered_set<unsigned int> texture_effect_ids;
// std::unordered_map<unsigned int, int> texture_effect_ids;
MapTile* tile(_map_view->getWorld()->mapIndex.getTile(tile_index));
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
if (ground_effect.empty())
continue;
bool is_duplicate = false;
for (int i = 0; i < _loaded_effects.size(); i++)
// for (auto& effect_set : _loaded_effects)
{
auto effect_set = &_loaded_effects[i];
// always filter identical ids
if (effect_id == effect_set->ID
|| (_chkbox_merge_duplicates->isChecked() && ground_effect == effect_set))
{
is_duplicate = true;
// _duplicate_effects[i].push_back(ground_effect); // mapped by loaded index, could use effect id ?
break;
}
}
if (!is_duplicate)
{
_loaded_effects.push_back(ground_effect);
// give it a name
// Area is probably useless if we merge since duplictes are per area.
_loaded_effects.back().Name += " - " + gAreaDB.getAreaFullName(chunk->getAreaID());
}
// _texture_effect_ids[effect_id]++;
}
}
}
}
}
}
void GroundEffectsTool::updateSetsList()
{
_effect_sets_list->clear();
genEffectColors();
int count = 0;
for (auto& effect_set : _loaded_effects)
{
// We already check for id validity earlier
unsigned int tex_ge_id = effect_set.ID;
QColor color = QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b);
QListWidgetItem* list_item = new QListWidgetItem(effect_set.Name.c_str());
_effect_sets_list->addItem(list_item);
list_item->setBackgroundColor(color);
QPixmap pixmap(_effect_sets_list->iconSize());
pixmap.fill(color);
QIcon icon(pixmap);
list_item->setIcon(icon);
count++;
}
auto first_item = _effect_sets_list->itemAt(0, 0);
if (_effect_sets_list->count() && first_item)
{
_effect_sets_list->setCurrentItem(first_item);
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
{
return;
}
setActiveGroundEffect(effect.value());
}
}
void GroundEffectsTool::genEffectColors()
{
_effects_colors.clear();
int color_count = 1;
for (auto& effect : _loaded_effects)
{
// Same formula as in the shader.
float partr, partg, partb;
// TODO : Can use id instead of count?
float r = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(12.9898, 78.233))) * 43758.5453, &partr);
float g = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(11.5591, 70.233))) * 43569.5451, &partg);
float b = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(13.1234, 76.234))) * 43765.5452, &partg);
color_count++;
_effects_colors.push_back(glm::vec3(r, g, b));
}
std::string active_texture = _texturing_tool->_current_texture->filename();
// Check in loop instead to clear data everytime.
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
{
return;
}
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
int chunk_index = chunk->px * 16 + chunk->py;
// reset to black by default
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(0.0, 0.0, 0.0));
// ! Set the chunk active layer data
tile->renderer()->setChunkGroundEffectActiveData(chunk, active_texture);
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp" || _loaded_effects.empty())
continue;
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
int count = -1;
bool found_debug = false;
for (auto& effect_set : _loaded_effects)
{
count++;
if (effect_id == effect_set.ID)
{
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
if (_chkbox_merge_duplicates->isChecked() && (ground_effect == &effect_set)) // do deep comparison, find those that have the same effect as loaded effects, but diff id.
{
if (ground_effect.empty())
continue;
// same color
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
}
// in case some chunks couldn't be resolved, paint them in pure red
if (!found_debug)
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(1.0, 0.0, 0.0));
}
break;
}
}
}
}
}
}
void GroundEffectsTool::TextureChanged()
{
// TODO : Maybe load saved sets for the new texture.
_loaded_effects.clear();
_ground_effect_cache.clear();
updateSetsList();
_spinbox_doodads_amount->setValue(8);
_cbbox_terrain_type->setCurrentIndex(0);
for (int i = 0; i < 4; i++)
{
updateDoodadPreviewRender(i);
}
}
void GroundEffectsTool::setDoodadSlotFromBrowser(QString doodad_path)
{
const QFileInfo info(doodad_path);
const QString filename(info.fileName());
// _button_effect_doodad[active_doodad_widget]->setText(filename);
if (_object_list->currentItem())
_object_list->currentItem()->setText(filename);
// _object_list->item(active_doodad_widget)->setText(filename);
updateDoodadPreviewRender(_object_list->currentRow());
}
void GroundEffectsTool::updateDoodadPreviewRender(int slot_index)
{
QListWidgetItem* list_item = _object_list->item(slot_index);
QString filename = list_item->text();
if (filename.isEmpty() || filename == STRING_EMPTY_DISPLAY)
{
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
}
else
{
// Load preview render.
QString filepath(("world/nodxt/detail/" + filename.toStdString()).c_str());
_preview_renderer->setModelOffscreen(filepath.toStdString());
list_item->setIcon(*_preview_renderer->renderToPixmap());
list_item->setToolTip(filepath);
}
}
GroundEffectsTool::~GroundEffectsTool()
{
delete _preview_renderer;
}
ground_effect_brush_mode GroundEffectsTool::brush_mode() const
{
if (!_brush_grup_box->isChecked())
{
return ground_effect_brush_mode::none;
}
else if (_paint_effect->isChecked())
{
return ground_effect_brush_mode::effect;
}
else if (_paint_exclusion->isChecked())
{
return ground_effect_brush_mode::exclusion;
}
return ground_effect_brush_mode::none;
}
std::optional<ground_effect_set> GroundEffectsTool::getSelectedGroundEffect()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
{
return std::nullopt;
}
auto effect = _loaded_effects[index];
return effect;
}
std::optional<glm::vec3> GroundEffectsTool::getSelectedEffectColor()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
{
return std::nullopt;
}
glm::vec3 effect_color = _effects_colors[index];
return effect_color;
}
void GroundEffectsTool::setActiveGroundEffect(ground_effect_set const& effect)
{
// Sets a ground effect to be actively selected in the UI.
_spinbox_doodads_amount->setValue(effect.Amount);
_cbbox_terrain_type->setCurrentIndex(effect.TerrainType);
for (int i = 0; i < 4; ++i)
{
QString filename(effect.Doodads[i].filename.c_str());
// Replace old extensions in the DBC.
filename = filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename = filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
// TODO turn this into an array of elements.
if (filename.isEmpty())
{
_object_list->item(i)->setText(STRING_EMPTY_DISPLAY);
}
else
{
_object_list->item(i)->setText(filename);
}
updateDoodadPreviewRender(i);
}
}
void ground_effect_set::load_from_id(unsigned int effect_id)
{
if (!effect_id || (effect_id == 0xFFFFFFFF))
{
return;
}
if (!gGroundEffectTextureDB.CheckIfIdExists(effect_id))
{
return;
}
DBCFile::Record GErecord
{
gGroundEffectTextureDB.getByID(effect_id)
};
Name = std::to_string(effect_id);
ID = GErecord.getUInt(GroundEffectTextureDB::ID);
Amount = GErecord.getUInt(GroundEffectTextureDB::Amount);
TerrainType = GErecord.getUInt(GroundEffectTextureDB::TerrainType);
for (int i = 0; i < 4; ++i)
{
Weights[i] = GErecord.getUInt(GroundEffectTextureDB::Weights + i);
unsigned const curDoodadId
{
GErecord.getUInt(GroundEffectTextureDB::Doodads + i)
};
if (!curDoodadId)
{
continue;
}
if (!gGroundEffectDoodadDB.CheckIfIdExists(curDoodadId))
{
continue;
}
Doodads[i].ID = curDoodadId;
QString filename = gGroundEffectDoodadDB.getByID(curDoodadId).getString(GroundEffectDoodadDB::Filename);
filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
Doodads[i].filename = filename.toStdString();
}
}
}
}

View File

@@ -0,0 +1,184 @@
// This file is part of Noggit3, licensed under GNU General Public License (version 3).
#pragma once
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/PreviewRenderer/PreviewRenderer.hpp>
#include <noggit/MapView.h>
#include <QtWidgets/QWidget>
#include <QtWidgets/QRadioButton>
#include <QtWidgets/QGroupBox>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QListWidget>
class World;
class texturing_tool;
class MapView;
class DBCFile::Record;
namespace Noggit
{
namespace Ui
{
struct ground_effect_doodad
{
unsigned int ID = 0;
std::string filename = "";
// Flag (useless in 3.3.5).
bool empty() { return filename.empty(); };
bool operator== (ground_effect_doodad* doodad2)
{
return filename == doodad2->filename;
}
};
struct ground_effect_set
{
public:
void load_from_id(unsigned int effect_id);
bool empty() { return !ID; };
// only ignores id and name (use filename to compare doodads)
bool operator== (ground_effect_set* effect2)
{
return (TerrainType == effect2->TerrainType && Amount == effect2->Amount
&& Doodads[0] == &effect2->Doodads[0] && Doodads[1] == &effect2->Doodads[1]
&& Doodads[2] == &effect2->Doodads[2] && Doodads[3] == &effect2->Doodads[3]
&& Weights[0] == effect2->Weights[0] && Weights[1] == effect2->Weights[1]
&& Weights[2] == effect2->Weights[2] && Weights[3] == effect2->Weights[3]
);
}
// Created by the user or auto generated.
std::string Name = "";
unsigned int ID = 0;
// TODO: can pack doodad and weight in a struct
ground_effect_doodad Doodads[4];
unsigned int Weights[4]{ 1, 1, 1, 1 };
unsigned int Amount = 0;
unsigned int TerrainType = 0;
};
enum class ground_effect_brush_mode
{
none,
exclusion,
effect
};
class GroundEffectsTool : public QWidget
{
Q_OBJECT
public:
GroundEffectsTool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent = nullptr);
void updateTerrainUniformParams();
// Delete renderer.
~GroundEffectsTool();
float radius() const
{
return _effect_radius_slider->value();
}
ground_effect_brush_mode brush_mode() const;
bool render_mode() const
{
return _render_group_box->isChecked();
}
void delete_renderer()
{
delete _preview_renderer;
}
protected:
void showEvent(QShowEvent* event) override
{
QWidget::showEvent(event);
updateTerrainUniformParams();
}
//Close event triggers, hide event.
void hideEvent(QHideEvent* event) override
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = false;
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = false;
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = false;
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
QWidget::hideEvent(event);
};
public:
void setDoodadSlotFromBrowser(QString doodad_path);
// Selected texture was changed.
void TextureChanged();
inline bool render_active_sets_overlay() const
{
return isVisible() && _render_active_sets->isChecked() && render_mode();
};
inline bool render_placement_map_overlay() const
{
return isVisible() && _render_placement_map->isChecked() && render_mode();
};
inline bool render_exclusion_map_overlay() const
{
return isVisible() && _render_exclusion_map->isChecked() && render_mode();
};
void change_radius(float change)
{
_effect_radius_slider->setValue(static_cast<float>(_effect_radius_slider->value()) + change);
};
private:
std::optional<ground_effect_set> getSelectedGroundEffect();
std::optional<glm::vec3> getSelectedEffectColor();
void setActiveGroundEffect(ground_effect_set const& effect);
void updateDoodadPreviewRender(int slot_index);
void scanTileForEffects(TileIndex tile_index);
void updateSetsList();
void genEffectColors();
std::vector<ground_effect_set> _loaded_effects;
// Store them for faster iteration on duplicates.
std::unordered_map<unsigned int, ground_effect_set> _ground_effect_cache;
std::vector<glm::vec3> _effects_colors;
MapView* _map_view;
texturing_tool* _texturing_tool;
Tools::PreviewRenderer* _preview_renderer;
QGroupBox* _render_group_box;
QButtonGroup* _render_type_group;
// Render all the loaded effect sets for this texture in various colors.
QRadioButton* _render_active_sets;
// Only for the active/selected set of the current texture:
// - Render as red if set is present in the chunk and NOT the current active layer.
// - Render as green if set is present in the chunk and is the current active layer.
// - Render as black is set is not present.
QRadioButton* _render_placement_map;
// Render chunk units where effect doodads are disabled as white, rest as black.
QRadioButton* _render_exclusion_map;
QCheckBox* _chkbox_merge_duplicates;
QListWidget* _effect_sets_list;
// For render previews.
QListWidget* _object_list;
// Weight and percentage customization.
QListWidget* _weight_list;
QSpinBox* _spinbox_doodads_amount;
QComboBox* _cbbox_terrain_type;
QCheckBox* _apply_override_cb;
QGroupBox* _brush_grup_box;
QButtonGroup* _brush_type_group;
QRadioButton* _paint_effect;
QRadioButton* _paint_exclusion;
Noggit::Ui::Tools::UiCommon::ExtendedSlider* _effect_radius_slider;
};
}
}

View File

@@ -188,7 +188,7 @@ namespace Noggit
_texture_switcher = new texture_swapper(tool_widget, camera_pos, map_view);
_texture_switcher->hide();
_ground_effect_tool = new ground_effect_tool(this, map_view, this);
_ground_effect_tool = new GroundEffectsTool(this, map_view, this);
_image_mask_group = new Noggit::Ui::Tools::ImageMaskSelector(map_view, this);
_image_mask_group->setContinuousActionName("Paint");
@@ -746,832 +746,5 @@ namespace Noggit
_texture_switcher->set_texture(tex_to_swap_path.toStdString());
}
ground_effect_tool::ground_effect_tool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent)
: QWidget(parent, Qt::Window), _texturing_tool(texturing_tool), _map_view(map_view)
// , layout(new ::QGridLayout(this))
// , _chunk(nullptr)
{
setWindowTitle("Ground Effects Tools");
setMinimumSize(750, 600);
setWindowFlags(Qt::Tool | Qt::WindowStaysOnTopHint);
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
QHBoxLayout* main_layout = new QHBoxLayout(this);
QVBoxLayout* left_side_layout = new QVBoxLayout(this);
QVBoxLayout* right_side_layout = new QVBoxLayout(this);
main_layout->addLayout(left_side_layout);
main_layout->addLayout(right_side_layout);
//layout->setAlignment(Qt::AlignTop);
// auto tool_widget(new QWidget(this));
// tool_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
// auto layout(new QVBoxLayout(tool_widget));
// layout->setAlignment(Qt::AlignTop);
// render modes /////////
// layout->addWidget(_render_group_box);
// auto render_modes_layout(new QHBoxLayout(_render_group_box));
// _render_group_box->setLayout(render_modes_layout);
// render modes
{
_render_group_box = new QGroupBox("Render Mode", this);
_render_group_box->setCheckable(true);
_render_group_box->setChecked(true);
left_side_layout->addWidget(_render_group_box);
auto render_layout(new QGridLayout(_render_group_box));
_render_group_box->setLayout(render_layout);
_render_type_group = new QButtonGroup(_render_group_box);
_render_active_sets = new QRadioButton("Effect Id/Set", this);
_render_active_sets->setToolTip("Render all the loaded effect sets for this texture in matching colors");
_render_type_group->addButton(_render_active_sets);
render_layout->addWidget(_render_active_sets, 0, 0);
_render_exclusion_map = new QRadioButton("Doodads Disabled", this);
_render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
_render_type_group->addButton(_render_exclusion_map);
render_layout->addWidget(_render_exclusion_map, 0, 1);
// if chunk contains texture/Effect : render as green or red if the effect layer is active or not
_render_placement_map = new QRadioButton("Selected Texture state", this);
_render_placement_map->setToolTip("Render chunk unit as red if texture is present in the chunk and NOT the current \
active layer, render as green if it's active. \nThis defines which of the 4 textures' set is currently active,\
this is determined by which has the highest opacity.");
_render_type_group->addButton(_render_placement_map);
render_layout->addWidget(_render_placement_map, 1, 0);
_render_active_sets->setChecked(true);
// _render_type_group->setAutoExclusive(true);
}
////// Scan /////////
_chkbox_merge_duplicates = new QCheckBox("Ignore duplicates", this);
_chkbox_merge_duplicates->setChecked(true);
left_side_layout->addWidget(_chkbox_merge_duplicates);
auto button_scan_adt = new QPushButton("Scan for sets in curr tile", this);
left_side_layout->addWidget(button_scan_adt);
auto button_scan_adt_loaded = new QPushButton("Scan for sets in loaded Tiles", this);
left_side_layout->addWidget(button_scan_adt_loaded);
// selection
auto selection_group = new QGroupBox("Effect Set Selection", this);
selection_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
left_side_layout->addWidget(selection_group);
auto selection_layout(new QVBoxLayout(selection_group));
selection_group->setLayout(selection_layout);
auto button_create_new = new QPushButton("Create New", this);
selection_layout->addWidget(button_create_new);
// _cbbox_effect_sets = new QComboBox(this);
// _cbbox_effect_sets->addItem("Noggit Default");
// _cbbox_effect_sets->setItemData(0, QVariant(0)); // index = _cbbox_effect_sets->count()
// selection_layout->addRow("Active Set : ", _cbbox_effect_sets);
_effect_sets_list = new QListWidget(this);
selection_layout->addWidget(_effect_sets_list);
_effect_sets_list->setViewMode(QListView::ListMode);
_effect_sets_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
_effect_sets_list->setSelectionBehavior(QAbstractItemView::SelectItems);
_effect_sets_list->setUniformItemSizes(true);
_effect_sets_list->setFixedHeight(160);
_effect_sets_list->setIconSize(QSize(20, 20));
// _effect_sets_list->setMinimumHeight(_object_list->iconSize().height() * 6);
// effect settings
{
auto settings_group = new QGroupBox("Selected Set Settings", this);
settings_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
// settings_group->setCheckable(true);
right_side_layout->addWidget(settings_group);
// auto settings_content = new QWidget(settings_group);
auto settings_layout(new QFormLayout(settings_group));
settings_group->setLayout(settings_layout);
auto set_help_label = new QLabel("A ground Effect Set contains up to 4 different doodads.\nTerrain Type is used for footprints and sounds.");
settings_layout->addRow(set_help_label);
// for (int i = 0; i < 4; i++)
// {
// _button_effect_doodad[i] = new QPushButton(STRING_EMPTY_DISPLAY, this);
// settings_layout->addRow(("Effect Doodad " + std::to_string(i) + " : ").c_str(), _button_effect_doodad[i]);
// }
// auto doodads_layout(new QGridLayout(settings_group));
// settings_layout->addRow(settings_layout);
_object_list = new QListWidget(this);
_object_list->setItemAlignment(Qt::AlignCenter);
_object_list->setViewMode(QListView::IconMode);
_object_list->setWrapping(false);
_object_list->setIconSize(QSize(100, 100));
_object_list->setFlow(QListWidget::LeftToRight);
_object_list->setSelectionMode(QAbstractItemView::SingleSelection);
_object_list->setAcceptDrops(false);
_object_list->setMovement(QListView::Movement::Static);
_object_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_object_list->setFixedWidth(_object_list->iconSize().width() * 4 + 40); // padding-right: 10px * 4
_object_list->setFixedHeight(_object_list->iconSize().height() + 20);
settings_layout->addRow(_object_list);
for (int i = 0; i < 4; i++)
{
QListWidgetItem* list_item = new QListWidgetItem(_object_list);
list_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
list_item->setText(STRING_EMPTY_DISPLAY);
list_item->setToolTip("");
_object_list->addItem(list_item);
}
_weight_list = new QListWidget(this);
_weight_list->setItemAlignment(Qt::AlignLeft | Qt::AlignTop);
_weight_list->setFlow(QListWidget::LeftToRight);
_weight_list->setMovement(QListView::Movement::Static);
_weight_list->setSelectionMode(QAbstractItemView::NoSelection);
_weight_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_weight_list->setMinimumWidth(450);
_weight_list->setFixedHeight(120);
_weight_list->setVisible(true);
QString styleSheet = "QListWidget::item { padding-right: 6px; border: 1px solid darkGray;}";
_weight_list->setStyleSheet(styleSheet);
settings_layout->addRow(_weight_list);
for (int i = 0; i < 4; i++)
{
QListWidgetItem* weight_list_item = new QListWidgetItem(_weight_list);
_weight_list->addItem(weight_list_item);
noggit::Ui::WeightListWidgetItem* custom_weight_list_widget = new noggit::Ui::WeightListWidgetItem(i+1);
weight_list_item->setSizeHint(custom_weight_list_widget->minimumSizeHint());
_weight_list->setItemWidget(weight_list_item, custom_weight_list_widget);
}
_preview_renderer = new Tools::PreviewRenderer(_object_list->iconSize().width(),
_object_list->iconSize().height(),
Noggit::NoggitRenderContext::GROUND_EFFECT_PREVIEW, this);
_preview_renderer->setVisible(false);
// init renderer
_preview_renderer->setModelOffscreen("world/wmo/azeroth/buildings/human_farm/farm.wmo");
_preview_renderer->renderToPixmap();
// disable this if no active doodad
//
// density: 0 → 8. > 24 → 24. This value is for the amount of doodads and on higher values for coverage.
// Till an amount of around 24 it just increases the amount.After this the doodads begin to group.
// In WOTLK, only 4 entries out of 25k use more than 20.In retail only 5 use more than 25. 16 or less seems standard
// TODO : if we end up limiting, a slider could be more apropriate
_spinbox_doodads_amount = new QSpinBox(this);
_spinbox_doodads_amount->setRange(0, 24);
_spinbox_doodads_amount->setValue(8);
settings_layout->addRow("Doodads amount : ", _spinbox_doodads_amount);
_cbbox_terrain_type = new QComboBox(this);
settings_layout->addRow("Terrain Type", _cbbox_terrain_type);
for (auto it = gTerrainTypeDB.begin(); it != gTerrainTypeDB.end(); ++it)
{
auto terrain_type_record = *it;
_cbbox_terrain_type->addItem(QString(terrain_type_record.getString(TerrainTypeDB::TerrainDesc)));
_cbbox_terrain_type->setItemData(_cbbox_terrain_type->count(), QVariant(terrain_type_record.getUInt(TerrainTypeDB::TerrainId)));
}
auto button_save_settings = new QPushButton("Save Set", this);
settings_layout->addRow(button_save_settings);
button_save_settings->setBaseSize(button_save_settings->size() / 2.0);
}
/// Apply group
auto apply_group = new QGroupBox("Apply Ground Effect", this);
right_side_layout->addWidget(apply_group);
auto apply_layout(new QVBoxLayout(apply_group));
apply_group->setLayout(apply_layout);
// generate modes
{
auto buttons_layout(new QGridLayout(this));
apply_layout->addLayout(buttons_layout);
auto generate_type_group = new QButtonGroup(apply_group);
auto generate_effect_zone = new QRadioButton("Current Zone", this);
generate_type_group->addButton(generate_effect_zone);
buttons_layout->addWidget(generate_effect_zone, 0, 0);
auto generate_effect_area = new QRadioButton("Current Area(subzone)", this);
generate_type_group->addButton(generate_effect_area);
buttons_layout->addWidget(generate_effect_area, 0, 1);
auto generate_effect_adt = new QRadioButton("Current ADT(Tile)", this);
generate_type_group->addButton(generate_effect_adt);
buttons_layout->addWidget(generate_effect_adt, 1, 0);
auto generate_effect_global = new QRadioButton("Global (entire map)", this);
generate_type_group->addButton(generate_effect_global);
buttons_layout->addWidget(generate_effect_global, 1, 1);
generate_effect_zone->setChecked(true);
generate_effect_zone->setAutoExclusive(true);
}
_apply_override_cb = new QCheckBox("Override", this);
_apply_override_cb->setToolTip("If the texture already had a ground effect, replace it.");
_apply_override_cb->setChecked(true);
apply_layout->addWidget(_apply_override_cb);
auto button_generate = new QPushButton("Apply to Texture", this);
apply_layout->addWidget(button_generate);
// auto button_generate_adt = new QPushButton("Generate for current ADT", this);
// apply_layout->addWidget(button_generate_adt);
// auto button_generate_global = new QPushButton("Generate Global(entire map)", this);
// apply_layout->addWidget(button_generate_global);
// brush modes
{
_brush_grup_box = new QGroupBox("Brush Mode", this);
_brush_grup_box->setCheckable(true);
_brush_grup_box->setChecked(false);
left_side_layout->addWidget(_brush_grup_box);
QVBoxLayout* brush_layout = new QVBoxLayout(_brush_grup_box);
_brush_grup_box->setLayout(brush_layout);
QHBoxLayout* brush_buttons_layout = new QHBoxLayout(_brush_grup_box);
brush_layout->addLayout(brush_buttons_layout);
_brush_type_group = new QButtonGroup(_brush_grup_box);
_paint_effect = new QRadioButton("Paint Effect", this);
_brush_type_group->addButton(_paint_effect);
brush_buttons_layout->addWidget(_paint_effect);
_paint_exclusion = new QRadioButton("Paint Exclusion", this);
_brush_type_group->addButton(_paint_exclusion);
brush_buttons_layout->addWidget(_paint_exclusion);
_paint_effect->setChecked(true);
_paint_effect->setAutoExclusive(true);
brush_layout->addWidget(new QLabel("Radius:", _brush_grup_box));
_effect_radius_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(_brush_grup_box);
_effect_radius_slider->setPrefix("");
_effect_radius_slider->setRange(0, 1000);
_effect_radius_slider->setDecimals(2);
_effect_radius_slider->setValue(_texturing_tool->texture_brush().getRadius());
brush_layout->addWidget(_effect_radius_slider);
}
left_side_layout->addSpacerItem(new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding));
// adjustSize();
connect(_render_group_box, &QGroupBox::clicked,
[this](bool checked)
{
updateTerrainUniformParams(); // checks if is checked
});
connect(_render_active_sets, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_placement_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_exclusion_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
// get list of ground effect id this texture uses in this ADT
connect(button_scan_adt, &QPushButton::clicked
, [=]()
{
// don't need to clear if we check for duplicates
// if (!_chkbox_merge_duplicates->isChecked())
// {
// _loaded_effects.clear();
// }
_loaded_effects.clear();
scanTileForEffects(TileIndex(_map_view->getCamera()->position));
updateSetsList();
}
);
connect(button_scan_adt_loaded, &QPushButton::clicked
, [=]()
{
// if (!_chkbox_merge_duplicates->isChecked())
// {
// _loaded_effects.clear();
// }
_loaded_effects.clear();
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
scanTileForEffects(TileIndex(tile->index));
}
updateSetsList();
}
);
/*
connect(_cbbox_effect_sets, qOverload<int>(&QComboBox::currentIndexChanged)
, [this](int index)
{
// unsigned int effect_id = _cbbox_effect_sets->currentData().toUInt();
// TODO
// if (effect_id)
if (_loaded_effects.empty() || !_cbbox_effect_sets->count() || index == -1)
return;
auto effect = _loaded_effects[index];
SetActiveGroundEffect(effect);
// _cbbox_effect_sets->setStyleSheet
QPalette pal = _cbbox_effect_sets->palette();
pal.setColor(_cbbox_effect_sets->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
_cbbox_effect_sets->setPalette(pal);
});
*/
QObject::connect(_effect_sets_list, &QListWidget::itemClicked, [this](QListWidgetItem* item)
{
int index = _effect_sets_list->currentIndex().row();
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
return;
SetActiveGroundEffect(effect.value());
// _cbbox_effect_sets->setStyleSheet
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
// _effect_sets_list->setPalette(pal);
});
// TODO fix this shit
// for (int i = 0; i < 4; i++)
// {
// connect(_button_effect_doodad[i], &QPushButton::clicked
// , [=]()
// {
// active_doodad_widget = i;
// _map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
// _map_view->getAssetBrowser()->setVisible(true);
// }
// );
// }
connect(_object_list, &QListWidget::itemClicked, this, [=](QListWidgetItem* item)
{
_map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
_map_view->getAssetBrowser()->setVisible(true);
}
);
}
void ground_effect_tool::updateTerrainUniformParams()
{
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay != render_active_sets_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = render_active_sets_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay != render_placement_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = render_placement_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay != render_exclusion_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = render_exclusion_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
}
void ground_effect_tool::scanTileForEffects(TileIndex tile_index)
{
std::string active_texture = _texturing_tool->_current_texture->filename();
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
return;
// could use a map to store number of users.
// std::unordered_set<unsigned int> texture_effect_ids;
// std::unordered_map<unsigned int, int> texture_effect_ids;
MapTile* tile(_map_view->getWorld()->mapIndex.getTile(tile_index));
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
if (ground_effect.empty())
continue;
bool is_duplicate = false;
for (int i = 0; i < _loaded_effects.size(); i++)
// for (auto& effect_set : _loaded_effects)
{
auto effect_set = &_loaded_effects[i];
// always filter identical ids
if (effect_id == effect_set->ID
|| (_chkbox_merge_duplicates->isChecked() && ground_effect == effect_set))
{
is_duplicate = true;
// _duplicate_effects[i].push_back(ground_effect); // mapped by loaded index, could use effect id ?
break;
}
}
if (!is_duplicate)
{
_loaded_effects.push_back(ground_effect);
// give it a name
// Area is probably useless if we merge since duplictes are per area.
_loaded_effects.back().Name += " - " + gAreaDB.getAreaFullName(chunk->getAreaID());
}
// _texture_effect_ids[effect_id]++;
}
}
}
}
}
}
void ground_effect_tool::updateSetsList()
{
_effect_sets_list->clear();
genEffectColors();
// _cbbox_effect_sets->clear();
int count = 0;
for (auto& effect_set : _loaded_effects)
{
// we already check for id validity earlier
unsigned int tex_ge_id = effect_set.ID;
QColor color = QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b);
// _cbbox_effect_sets->addItem((std::to_string(tex_ge_id) + " (" + std::to_string(pair.second) + " users)").c_str());
// _cbbox_effect_sets->addItem(effect_set.Name.c_str());
// _cbbox_effect_sets->setItemData(count, QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b), Qt::BackgroundRole);
// QModelIndex model_idx = _cbbox_effect_sets->model()->index(count, 0);
// _cbbox_effect_sets->model()->setData(model_idx, color, Qt::BackgroundRole);
// _cbbox_effect_sets->setItemData(count, QVariant(tex_ge_id)); // probably useless now, can iterate vector if it's synched with the dropdown
QListWidgetItem* list_item = new QListWidgetItem(effect_set.Name.c_str());
_effect_sets_list->addItem(list_item);
// list_item->setData(Qt::BackgroundRole, color); // same as setBackgroundColor
list_item->setBackgroundColor(color);
QPixmap pixmap(_effect_sets_list->iconSize());
pixmap.fill(color);
QIcon icon(pixmap);
list_item->setIcon(icon);
// test
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), color);
// _effect_sets_list->setPalette(pal);
// list_item->setTextColor()
count++;
}
// if (_cbbox_effect_sets->count())
// _cbbox_effect_sets->setCurrentIndex(0);
auto first_item = _effect_sets_list->itemAt(0, 0);
if (_effect_sets_list->count() && first_item)
{
_effect_sets_list->setCurrentItem(first_item);
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
return;
SetActiveGroundEffect(effect.value());
}
}
void ground_effect_tool::genEffectColors()
{
_effects_colors.clear();
int color_count = 1;
for (auto& effect : _loaded_effects)
{
// same formula as in the shader
float partr, partg, partb;
// TODO : can use id instead of count ?
float r = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(12.9898, 78.233))) * 43758.5453, &partr);
float g = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(11.5591, 70.233))) * 43569.5451, &partg);
float b = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(13.1234, 76.234))) * 43765.5452, &partg);
// return vec3(r, g, b);
color_count++;
_effects_colors.push_back(glm::vec3(r, g, b));
}
std::string active_texture = _texturing_tool->_current_texture->filename();
// check in loop instead to clear data everytime
// if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
// return;
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
int chunk_index = chunk->px * 16 + chunk->py;
// reset to black by default
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(0.0, 0.0, 0.0));
// ! Set the chunk active layer data
tile->renderer()->setChunkGroundEffectActiveData(chunk, active_texture);
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp" || _loaded_effects.empty())
continue;
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
int count = -1;
bool found_debug = false;
for (auto& effect_set : _loaded_effects)
{
count++;
if (effect_id == effect_set.ID)
{
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
if (_chkbox_merge_duplicates->isChecked() && (ground_effect == &effect_set)) // do deep comparison, find those that have the same effect as loaded effects, but diff id.
{
if (ground_effect.empty())
continue;
// same color
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
}
// in case some chunks couldn't be resolved, paint them in pure red
if (!found_debug)
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(1.0, 0.0, 0.0));
}
break;
}
}
}
}
}
}
void ground_effect_tool::TextureChanged()
{
// TODO : maybe load saved sets for the new texture
// active_doodad_widget = 0;
_loaded_effects.clear();
_ground_effect_cache.clear();
updateSetsList();
// _cbbox_effect_sets->clear(); // done by updateSetsList
_spinbox_doodads_amount->setValue(8);
_cbbox_terrain_type->setCurrentIndex(0);
for (int i = 0; i < 4; i++)
{
// _button_effect_doodad[i]->setText(STRING_EMPTY_DISPLAY);
updateDoodadPreviewRender(i);
}
}
void ground_effect_tool::setDoodadSlotFromBrowser(QString doodad_path)
{
const QFileInfo info(doodad_path);
const QString filename(info.fileName());
// _button_effect_doodad[active_doodad_widget]->setText(filename);
if (_object_list->currentItem())
_object_list->currentItem()->setText(filename);
// _object_list->item(active_doodad_widget)->setText(filename);
updateDoodadPreviewRender(_object_list->currentRow());
}
void ground_effect_tool::updateDoodadPreviewRender(int slot_index)
{
// QString filename = _button_effect_doodad[slot_index]->text();
QListWidgetItem* list_item = _object_list->item(slot_index); // new QListWidgetItem(_object_list);
QString filename = list_item->text();
if (filename.isEmpty() || filename == STRING_EMPTY_DISPLAY)
{
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus)); // (Noggit::Ui::FontNoggitIcon(Noggit::Ui::FontNoggit::Icons::VISIBILITY_GROUNDEFFECTS));
}
else
{
// load preview render
QString filepath(("world/nodxt/detail/" + filename.toStdString()).c_str());
_preview_renderer->setModelOffscreen(filepath.toStdString());
list_item->setIcon(*_preview_renderer->renderToPixmap());
// _button_effect_doodad[slot_index]->setIcon(*_preview_renderer->renderToPixmap());
// list_item->setData(Qt::DisplayRole, filepath);
list_item->setToolTip(filepath);
}
// list_item->setText(filename);
}
ground_effect_tool::~ground_effect_tool()
{
delete _preview_renderer;
// _preview_renderer->deleteLater();
}
ground_effect_brush_mode ground_effect_tool::brush_mode() const
{
if (!_brush_grup_box->isChecked())
{
return ground_effect_brush_mode::none;
}
else if (_paint_effect->isChecked())
return ground_effect_brush_mode::effect;
else if (_paint_exclusion->isChecked())
return ground_effect_brush_mode::exclusion;
return ground_effect_brush_mode::none;
}
std::optional<ground_effect_set> ground_effect_tool::getSelectedGroundEffect()
{
//_effect_sets_list->currentItem
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
return std::nullopt;
auto effect = _loaded_effects[index];
return effect;
}
std::optional<glm::vec3> ground_effect_tool::getSelectedEffectColor()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
return std::nullopt;
glm::vec3 effect_color = _effects_colors[index];
return effect_color;
}
void ground_effect_tool::SetActiveGroundEffect(ground_effect_set const& effect)
{
// sets a ground effect to be actively selected in the UI.
_spinbox_doodads_amount->setValue(effect.Amount);
_cbbox_terrain_type->setCurrentIndex(effect.TerrainType);
for (int i = 0; i < 4; ++i)
{
QString filename(effect.Doodads[i].filename.c_str());
// replace old extensions in the dbc
filename = filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename = filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
// TODO turn this into an array of elements
if (filename.isEmpty())
{
// _button_effect_doodad[i]->setText(" -NONE- ");
_object_list->item(i)->setText(STRING_EMPTY_DISPLAY);
}
else
{
// _button_effect_doodad[i]->setText(filename);
_object_list->item(i)->setText(filename);
}
updateDoodadPreviewRender(i);
}
}
void ground_effect_set::load_from_id(unsigned int effect_id)
{
if (!effect_id || (effect_id == 0xFFFFFFFF))
return;
if (!gGroundEffectTextureDB.CheckIfIdExists(effect_id))
return;
DBCFile::Record GErecord{ gGroundEffectTextureDB.getByID(effect_id) };
Name = std::to_string(effect_id);
ID = GErecord.getUInt(GroundEffectTextureDB::ID);
Amount = GErecord.getUInt(GroundEffectTextureDB::Amount);
TerrainType = GErecord.getUInt(GroundEffectTextureDB::TerrainType);
for (int i = 0; i < 4; ++i)
{
Weights[i] = GErecord.getUInt(GroundEffectTextureDB::Weights + i);
unsigned const curDoodadId{ GErecord.getUInt(GroundEffectTextureDB::Doodads + i) };
if (!curDoodadId)
continue;
if (!gGroundEffectDoodadDB.CheckIfIdExists(curDoodadId))
continue;
Doodads[i].ID = curDoodadId;
QString filename = gGroundEffectDoodadDB.getByID(curDoodadId).getString(GroundEffectDoodadDB::Filename);
filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
Doodads[i].filename = filename.toStdString();
}
}
}
}

View File

@@ -9,6 +9,7 @@
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ImageMaskSelector.hpp>
#include <noggit/ui/widget.hpp>
#include <noggit/ui/GroundEffectsTool.hpp>
#include <noggit/ui/tools/PreviewRenderer/PreviewRenderer.hpp>
#include <noggit/MapView.h>
@@ -116,170 +117,6 @@ namespace Noggit
ground_effect
};
struct ground_effect_doodad
{
unsigned int ID = 0;
std::string filename = "";
// weight
// flag (useless in 3.3.5)
bool empty() { return filename.empty(); };
bool operator== (ground_effect_doodad* doodad2)
{
return filename == doodad2->filename;
}
};
struct ground_effect_set
{
public:
void load_from_id(unsigned int effect_id);
bool empty() { return !ID; };
// only ignores id and name (use filename to compare doodads)
bool operator== ( ground_effect_set* effect2)
{
return (TerrainType == effect2->TerrainType && Amount == effect2->Amount
&& Doodads[0] == &effect2->Doodads[0] && Doodads[1] == &effect2->Doodads[1]
&& Doodads[2] == &effect2->Doodads[2] && Doodads[3] == &effect2->Doodads[3]
&& Weights[0] == effect2->Weights[0] && Weights[1] == effect2->Weights[1]
&& Weights[2] == effect2->Weights[2] && Weights[3] == effect2->Weights[3]
);
}
std::string Name = ""; // created by the user or auto generated
unsigned int ID = 0;
// unsigned int Doodads[4];
// TODO: can pack doodad and weight in a struct
ground_effect_doodad Doodads[4];
unsigned int Weights[4]{ 1, 1, 1, 1 };
unsigned int Amount = 0;
unsigned int TerrainType = 0;
};
enum class ground_effect_brush_mode
{
none,
exclusion,
effect
};
class ground_effect_tool : public QWidget
{
Q_OBJECT
public:
ground_effect_tool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent = nullptr);
void updateTerrainUniformParams();
~ground_effect_tool(); // delete renderer
float radius() const{ return _effect_radius_slider->value();}
ground_effect_brush_mode brush_mode() const; // { return _brush_grup_box->isChecked(); }
bool render_mode() const { return _render_group_box->isChecked(); }
void delete_renderer() { delete _preview_renderer; } // test to fix opengl crashes on exit
protected:
void showEvent(QShowEvent* event) override {
QWidget::showEvent(event);
updateTerrainUniformParams();
}
void hideEvent(QHideEvent* event) override {
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = false;
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = false;
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = false;
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
QWidget::hideEvent(event);
// event->accept();
};
// close event triggers hide event.
public:
void setDoodadSlotFromBrowser(QString doodad_path);
void TextureChanged(); // selected texture was changed
inline bool render_active_sets_overlay() const
{
return isVisible() && _render_active_sets->isChecked() && render_mode(); // _texturing_tool->getTexturingMode() == texturing_mode::ground_effect
};
inline bool render_placement_map_overlay() const
{
return isVisible() && _render_placement_map->isChecked() && render_mode();
};
inline bool render_exclusion_map_overlay() const
{
return isVisible() && _render_exclusion_map->isChecked() && render_mode();
};
void change_radius(float change) { _effect_radius_slider->setValue(static_cast<float>(_effect_radius_slider->value()) + change); };
private:
std::optional<ground_effect_set> getSelectedGroundEffect();
std::optional<glm::vec3> getSelectedEffectColor();
void SetActiveGroundEffect(ground_effect_set const& effect);
void updateDoodadPreviewRender(int slot_index);
void scanTileForEffects(TileIndex tile_index);
void updateSetsList();
void genEffectColors();
// int active_doodad_widget = 0;
// std::unordered_map<unsigned int, int> _texture_effect_ids;
std::vector<ground_effect_set> _loaded_effects;
std::unordered_map<unsigned int, ground_effect_set> _ground_effect_cache; // store them for faster iteration on duplicates
std::vector<glm::vec3> _effects_colors;
texturing_tool* _texturing_tool;
MapView* _map_view;
Tools::PreviewRenderer* _preview_renderer;
QGroupBox* _render_group_box;
QButtonGroup* _render_type_group;
// render all the loaded effect sets for this texture in various colors
QRadioButton* _render_active_sets;
// only for the active/selected set of the current texture :
// - render as red if set is present in the chunk and NOT the current active layer
// - render as green if set is present in the chunk and is the current active layer
// - render as black is set is not present
QRadioButton* _render_placement_map;
// render chunk units where effect doodads are disabled as white, rest as black
QRadioButton* _render_exclusion_map;
QCheckBox* _chkbox_merge_duplicates;
// QComboBox* _cbbox_effect_sets;
QListWidget* _effect_sets_list;
// TODO create some nice UI for doodads
QListWidget* _object_list; // for render previews
QListWidget* _weight_list; // weight and percentage customization
// QPushButton* _button_effect_doodad[4];
QSpinBox* _spinbox_doodads_amount;
QComboBox* _cbbox_terrain_type;
QCheckBox* _apply_override_cb;
QGroupBox* _brush_grup_box;
QButtonGroup* _brush_type_group;
QRadioButton* _paint_effect;
QRadioButton* _paint_exclusion;
Noggit::Ui::Tools::UiCommon::ExtendedSlider* _effect_radius_slider;
};
/// <summary>
/// ///////////////////////////////////////////////////////////////////////////////////////////////////
/// </summary>
@@ -307,7 +144,10 @@ namespace Noggit
void toggle_tool();
ground_effect_tool* getGroundEffectsTool() { return _ground_effect_tool; };
GroundEffectsTool* getGroundEffectsTool()
{
return _ground_effect_tool;
};
void change_radius (float change);
void setRadius(float radius);
@@ -403,7 +243,7 @@ namespace Noggit
texture_swapper* _texture_switcher;
ground_effect_tool* _ground_effect_tool;
GroundEffectsTool* _ground_effect_tool;
Noggit::Ui::Tools::ImageMaskSelector* _image_mask_group;

View File

@@ -4,6 +4,7 @@
#include <noggit/ContextObject.hpp>
#include <noggit/ui/FramelessWindow.hpp>
#include <noggit/ui/FontNoggit.hpp>
#include <noggit/ui/GroundEffectsTool.hpp>
#include <noggit/MapView.h>
#include <noggit/ui/texturing_tool.hpp>
#include <noggit/application/NoggitApplication.hpp>